Project Information
- Project type
- Volunteer game development
- Role
- Interior Level Designer
- Team model
- Global distributed collaboration
- Scope delivered
- 11 completed interior levels
- Timeline
- March 2021 - August 2022
Overview
This page highlights my interior level design contributions to Skyblivion, a large-scale volunteer game development project focused on recreating Oblivion in a modernized engine environment.
Role and Contribution Scope
I worked on interior level production across multiple locations, with a focus on environment quality, playable layout flow, and consistency with project standards.
- Designed and completed 11 interior spaces delivered to project standards
- Iterated layouts and scene composition based on team review feedback
- Tested workflow changes during process transitions to improve team throughput
- Mentored newer contributors to improve onboarding and early contribution quality
Results
- Completed and shipped a set of interior levels used by the project team
- Contributed to team continuity through contributor support and knowledge transfer
- Helped maintain quality and production momentum in a distributed collaboration model
Tools and Skills Applied
Creation Kit, level design workflows, iterative environment polishing, collaborative review cycles, and documentation-driven handoff practices.
Selected Interiors
Gallery of completed interior spaces from my Skyblivion contribution window.
Agarmir's House
Dorian's House
Timberscar Hollow
Seridur's House Basement (Order of the Virtuous Blood)