Skyblivion Interiors

Skyblivion Global Project

Interior Level Designer | March 2021 - August 2022 | Global remote collaboration

Project Information

Project type
Volunteer game development
Role
Interior Level Designer
Team model
Global distributed collaboration
Scope delivered
11 completed interior levels
Timeline
March 2021 - August 2022

Overview

This page highlights my interior level design contributions to Skyblivion, a large-scale volunteer game development project focused on recreating Oblivion in a modernized engine environment.

Role and Contribution Scope

I worked on interior level production across multiple locations, with a focus on environment quality, playable layout flow, and consistency with project standards.

Results

Tools and Skills Applied

Creation Kit, level design workflows, iterative environment polishing, collaborative review cycles, and documentation-driven handoff practices.

Selected Interiors

Gallery of completed interior spaces from my Skyblivion contribution window.

Expanded view