Project Information
- Project type
- Volunteer game development
- Role
- Interior Level Designer
- Team model
- Global distributed collaboration
- Timeline
- December 2021 - 2022
Overview
This page highlights my interior level design contributions to Skywind, a large-scale volunteer project recreating Morrowind in a modernized engine environment.
Role and Contribution Scope
My work focused on interior environment design, layout readability, and consistency with team quality standards. Collaboration happened through distributed review and iterative feedback cycles.
- Designed interior spaces with attention to exploration flow and environmental storytelling
- Iterated layouts and detail passes based on team feedback
- Aligned delivered spaces with project visual and gameplay expectations
Results
- Delivered interior level design work during the active contribution window
- Supported team progress through collaborative review and iteration
Tools and Skills Applied
Creation Kit, interior level design, environment composition, iterative polishing, and remote team collaboration workflows.
Project Timeline
- Role: Interior Level Designer
- Timeline: December 2021 - 2022